#include "defines.h"

interface STATES
{
	
	public static final int AUTO_SETTINGS 		= 0;
	public static final int INTRO		 		= AUTO_SETTINGS + 1;;
	public static final int SET_KEYS			= INTRO + 1;
	public static final int MENU 				= SET_KEYS + 1;
	public static final int TEAM_SELECTION		= MENU + 1;
	public static final int TEMPLATE_HANDLER	= TEAM_SELECTION + 1;
	public static final int ERROR				= TEMPLATE_HANDLER + 1;
	
	public static final int INIT 	= 0;
	public static final int UPDATE 	= 1;

	public static final int TEMPLATE_HANDLER_LOAD 					= 0;
	public static final int TEMPLATE_HANDLER_RUN 					= TEMPLATE_HANDLER_LOAD + 1;
	public static final int TEMPLATE_HANDLER_CHANGE_SCREEN			= TEMPLATE_HANDLER_RUN + 1;
}